Here we will manually rename it “New Timeline Instance” for the sake of awareness and clarity. Select “Timeline” from the Create menu in the Project view to create a Timeline Asset.ĭrag and drop the Timeline Asset you created above into the hierarchy to create a Timeline Instance. Use the Activation Track to Make the Cube Appear Creating a Timeline Asset ![]() ![]() Animation Track: Controls the movement, rotation, and other animation of the target object.Activation Track: A track that controls the activation or inactivity of the target object.In the case of a Unity Timeline, each track represents something like an animation or audio sequence of a game object. Track TypesĪs in video editing, each vertical line on the Timeline is called a track. Or, it may be a game object that you based your prefab on when you created it. However, changes such as adding a track to a Timeline Instance are immediately reflected in the Timeline Asset without having to use ‘Apply’.Ī term that explicitly refers to the actual game objects that exist in the scene when the prefab is placed in the scene. You may think of the relationship between Timeline Assets and Timeline Instances as being similar to the relationship between prefabs and instances. The connection to the game objects is stored (this connection is called a binding). Timeline Assets are used to apply actual animations, etc. Each track in the Timeline is not tied to a game object or anything else. playable) for the Timeline created in the Project view. Glossary Assets and Instances in the TimelineĪ data file (with the extension. STYLY’s work with Timelines includes the following: 5.2.2 Move the Playback Head to the Desired Frame. ![]() 5.2 Enter Record Mode to Record the Animation.5.1 Adding a track to the Timeline:Animation Track.5 Creating an Animation with the Animation Track.4.2 Adding a Track to the Timeline:Audio Track.3.5 Adding Tracks to the Timeline: Activation Track.3.4 Lock the Timeline Window for Editing.3 Use the Activation Track to Make the Cube Appear.2.1 Assets and Instances in the Timeline.
0 Comments
Leave a Reply. |