Peaceful: You gain more energy from resting by a fire. Losing less energy means you’ll have to worry less about finding food or other means of keeping that red bar up so you won’t pa*s out and lose a life petal. it’s especially helpful if you’re going to do solo exploration. Venturesome: With this trait, you’ll lose less energy while out walking alone, i.e. It takes a bit of experience to figure out which NPCs are actually hostile and you can’t always rely on it, but I’ve still found it very useful. This trait also overreacts and flags some NPCs as hostile that wouldn’t attack you (notably, some of the Wardens that offer training duels). Right now the trait is slow to react – it often takes a couple of seconds, which can be crucial seconds, even if you’re walking rather slowly (don’t run into areas that can be dangerous, more on those areas later). Careful: If you choose this trait, you’ll get a notification when you’re getting close to hostile NPCs. These are traits that you can choose for some of the forms during character creation, if you’d like to plan ahead to make things more relaxed. Fleeing doesn’t harm your character.It only auto-moves you to a random place within the same general area, makes you need some rest, and gives a temporary debuff that’s irrelevant if you don’t want to fight. To be honest, I always panicked and manually shut down the game when that happened, but apparently you can refuse to give them anything and then do the Flee thing described above. If you get a… one-sided trade menu pop up, you’re being mugged and you’ve got limited time to decide whether to give some of your items to the NPC. I deactivated (“forgot”) my Attack Stance and Attack skills so that Flee (as the only relevant one for me) would be easy to spot. …You can hit the green symbol to flee and get away from combat. Basically, if you hear an alarming sound and see a red circle like this pop up: I’m going to a*sume that you want to avoid fighting, also because I don’t know anything about it. Technically, you should always be able to flee if you do get attacked, though personally I find combat prompts stressful in themselves, and the whole thing might be disorienting at first if you’re not used to combat games. You can avoid a lot of attacks by walking slowly, relying on your Careful trait if you chose it (see below) and/or watching out and/or pressing TAB to highlight hostile NPCs with red backgrounds on their name tags (unless you’ve got the same bug as me). Attacks:Ĭan happen in many areas of the map, especially off the beaten path or at night (more on those areas later). Then see if you can locate wild food or gather a few things to trade, or both. Check out your surroundings and try to find a nice place to rest. – Beginner’s tips: You start out injured, exhausted, and with little food or valuables on you. The social one: you can ask another player/character who might have the Bandage skill to heal you – either by using the most pitiful symbols you can find and hoping they get it (if they do have the Bandage skill, it’s not unlikely) or by asking for help in the discussions on here or in the Discord server’s in-game chat. The obscure one: on the island of Myrt, there’s a petal-healing tea hidden behind a tree The most accessible one that you may not have figured out during the beginner’s quest: one of the deer at the Dandelion Temple can heal life petals There are a few ways of regaining life petals. You can walk around (slowly) as a ghost, but you can’t really do anything (other than creating a new character). If you lose your last one, your character dies – and at least until further notice, this is permanent. You’ve got up to three, though you may have started with two. You gain energy by eating (more from higher-quality food), a little by drinking spring water, bit by bit while resting close to a fireplace, and a lot by drinking teas that mention energy-recovering in their description. You use up a little bit of energy constantly (also while you leave the game idle or in the menu!), more while walking, MUCH more while running, and apparently also more while your clothes are wet or you’re having other debuff cards active. If there’s nothing left of that red bar in the upper left corner of your screen, you pa*s out and miss a life petal (see below), so check it once in a while, check it quite often in demanding conditions, and try to keep it up. You need it to stay conscious, obviously. Personally, I’ve found the survival aspects minor and have never been close to ‘losing a life petal’, but I’ve seen other (possibly more inexperienced) players struggle with it. This section explains some of the relevant gameplay mechanics. I’m going to try and cover basic gameplay tips, helpful character forms, traits and skills, and safe vs. No story spoilers, locations in spoiler tags. A guide to making the game’s survival aspects easier and avoiding attacks.
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